Though the original few generations of Pokemon games may not seem very difficult by today's standards, more recent entries into the series seem to do a disservice to their legacy by being less and less challenging. Today, Pokemon Sword and Shield are the latest in the mainline series of Pokemon games, and fans would argue it has become easier than ever.
Since the first Pokemon games, there have been shortcuts to improving a player's Pokemon , usually in the form of Rare Candies. Though a Rare Candy would instantly level up a player's Pokemon , they were difficult to find, with some early games having a finite amount.
In Generation 1 of the Pokemon games, the Exp. Share was a key item that was quite a strong training tool. When this item was in the player's bag players could deposit Key Items in Generation 1 the experience was split between the battling Pokemon and every single other Pokemon on the team.
This included the Effort Values that were gained from battle as well, making it quite an efficient way to train a player's team. Though if a player wanted to get their hands on this item, they would need to have registered 50 Pokemon in their Pokedex and receive it from one of Professor Oak's aides, and was entirely optional.
After Generation 1, the Exp. Share became a hold item that only affected the Pokemon holding it. The player could obtain multiple Exp.
Shares but it would normally be through a luck-based lottery system. It's still fascinating to consider what effect base-level changes like these could have on the entire play experience. More importantly, the post has members of the community talking about what adjustable difficulty would look like in Pokemon at all, a relevant conversation given common complaints from seasoned trainers about lack of challenge in the campaign of Pokemon games.
We'll just have to wait and see if anything like these fan-proposed difficulty modes ever appear in an official game. While you're exploring the realm of Pokemon fan theory, you should also check out this convincing take on what shiny forms of Pokemon Legends: Arceus' Hisuian Pokemon may look like.
Bulbapedia is currently being updated with the new information. Do not copy information from other fansites without permission. Please remember to follow the manual of style and code of conduct at all times.
The Key System menu. Navigation menu Personal tools Create account Log in. This means your Charmander can never become a Charizard or any of the Mega versions. This challenge can be either really fun or really annoying, depending on who you pick. It has you choose a character from either the games or the TV series and build a team based on what they used. One of the more difficult and more popular ways to play is the Catchless challenge. The real difficulty of this challenge lies at the beginning of the game.
0コメント