Native alaskan games




















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A big, beautiful state. This is done 4 times. To emakochuk, one pair of arms is crossed over the other, and to talleochuk, the second pair of arms is crossed over the first. The players attempt to do this faster and faster, testing both verbal fluency and physical coordination. Procedures- Two teams place themselves on opposite sides of a cache or any building.

The first team throws a ball over the roof to the opposite team, who catch it and run around the building to throw the ball at members of the first team in an attempt to hit one of them. Any player who is hit must then join the team which hit him. The teams continue to play until they are tired or until all members of one team have been taken by the opposite team.

Procedures- The entire deck is laid out in 13 stacks of 4 cards each. The last card to be put down is turned face up and placed at the bottom of the stack with which it corresponds.

That is, the first stack is for Aces, the seconds for 2's, the 3rd for 3's and the last for kings. If, for example the last card put down is a 7, it will be placed face up at the bottom of the seventh stack of cards. Then the top card of the seventh stack is turned up and placed at the bottom of its corresponding stack. If it is a jack, for example, it is placed face up at the bottom of the eleventh stack.

This sorting process continues until all cards are in appropriate stacks. In order to really win this game, a player must finish with the kings, that is, the final card to be turned over must be a king. Procedures- This is a tag game. All but two players are divided into groups of three. Two hold hands and are the "trees" while the third one stands between them and is a squirrel.

The dog chases the squirrel until the squirrel runs to two trees where he is safe. The squirrel who is already there must leave and be chased by the dog. If the squirrel is caught by the dog - the squirrel then becomes the dog. Procedures- A green cloth mat with a colored stripe represents the mat. Traditionally a sealskin was used for a mat.

Players tossed wooden rings toward the strip while sitting or squatting on the ground. Points were scored for those rings which landed closest to the stripe. Procedures- Toss all four stones into the air with one hand and catch them with the same hand before they hit the ground. The winner is the one who catches all four stones. Procedures- Hold the stick, swing the board upwards and aim for a hole. The object is to spear one of the holes with the stick.

Procedures To set up the platform, a quarter inch piece of plywood is needed. The length of the platform should be about twenty inches and the width about sixteen inches. One end should be raised off the floor about five inches, and the other end is raised only about one and a half inches off the floor so that the platform is slanted. A tanned otter fur is placed on top of the platform. Then a marker, about the size of a half dollar, is placed in the center of the platform.

This marker is made out of copper or anything that will stand out on the otter skin. The disks, which are tossed by the players, can be made either from moose or caribou antlers. Each disk should be a quarter inch thick and the size of a half dollar. The disks should be marked to distinguish the players. A small "x" is placed on five disks and the other five disks are marked with a larger "x" or each set can be colored differently to distinguish them. To play the game the platforms are placed on the floor twelve feet apart with the lower end facing each player.

Then the otter skins are placed on the platform with the markers in the center. Then the players, kneeling on the right sides of the platform choose a set of disks, and crouched on one knee, they toss the disks aiming for the markers opposite them.

The object of the game is to score ten points before the opponents. Three points are scored when a disk lands on the marker, two points are scored when the disk is touching the maker, and one point is given for the disk that is closest to the marker.

Also a point can be scored it it's the only disk on the platform. Procedures- The player grasps the bunch of sticks between the thumb and the forefinger of his right hand, resting one end upon the floor; then he suddenly releases them and they fall in a small heap. The players have a small wooden hook, and each in succession removes as many of the sticks as he can without moving any but the one taken.

The fate of traditional games in the modern world. Toulouse, France. ED Can schools or adult agencies effectively sustain or preserve a traditional physical activity since children are taught to "play with" a tradition rather than to be traditional?

The article states that where traditions are not a direct expression of the life of a people, they can not be preserved. World Eskimo-Indian Olympics. Anderson, Jr. She is a White Mountain Apache from Arizona. Anderson Jr. It features articles "Economics - village residents must initiate own rural development", "Dillingham resident shapes up for fishing by shouldering a busy mushing schedule", and "Effective cash management for native village corporations".

The WEIO features the Northern Inua Show, discusses what makes the Olympics so special - the bringing to life, games and traditional cultural activities, and values that have been part of every Native's heritage. It also included the results for the A. Northern Inua is a program that gives one a different and new perspective on a dynamic and unique culture of Alaska's Native People.

Inua is a word that many people of the circumpolar regions of the world share which means spirit. It list the events performed during the program. The project began in as an effort to share a part of Alaska Native cultures with visitors of the interior, under the direction of Glenda Lindley. All of the athletes performing in Northern Inua talk about the punishment their bodies undergo to provide a solid performance seven night a week.

Fort Yukon Young People. No Date. Athabascan Games. Log No. The article includes information on Athabascan culture. It has an introduction to Athabascan games which includes the name, muscles, or skill, adult activity, and a description of how to play the following: Caribou eyes, willow hoop globe, hot potato, skull and pin, beaver hip bone, baseball, little sticks, beaver skin bone, sit down tug of war, football soccer , dodge ball, sling, wrestling, broadjump hop, bead puzzle, and stick tug of war.

Other Athabascan games along with a description of "how to play them" are willow hoop, snow snake, trampoline, men - women tug of war, swing, slide down, bull roarers, buzz toy, snappers, compression gun, pea shooter, caribou knuckle, and moose skin drag. Since , Arctic Winter Games AWG , a sporting competition, is held every two years in various communities in the northern continent.

The first games were held in Yellowknife, in the Northwest Territory. In keeping with the philosophy of participation rather than excellence, a carved narwhal tusk is given to the contestant who displays the most sportsmanlike conduct during the games.

Ulu's are given as metals for individual performances. Portrays two brothers Chuck and Harley McMahan , describes the snowshoe biathlon, and team competition.

Portrays Chester Kelly in his event - snowshoe biathlon. Portrays Judith Steele in her event - cross country skiing. Portrays Art Penner - displaying his copper smithing work. Art and crafts are displayed during the AWG. Singing and dancing are also popular. There are hundreds of Arctic sports but only eight are used at the AWG. All of the games are designed to toughen up the participant, to make him strong and fit for the riggers of living and hunting in the high north.

Describes the kneel jump, stick pull, ear pull, muskox push, airplane, knuckle hop, rope gymnastics, one hand reach, one foot high kick, and two foot high kick. Participants try very hard to win and do well against their own personal record at AWG. Last modified November 30, It also analyze the organization patterns of their games and classifies them according to a model based upon a theory of games. Cooperative games included Aghi drum dancing and Nalukatuk blanket-tossing.

Events at these games included: rifle and pistol shooting, snowshoeing, curling, figure skating hockey, cross-country skiing, snowshoe biathlon, basketball, table tennis, badminton, volleyball, judo gymnastics, indoor soccer, one-foot high kick, two-foot high kick, kneel jump, airplane, one-hand reach, and rope gymnastics. Eger, F. Eskimo Inuit Games. Vancouver, B. Canada: X-Press. Thirty-seven of them have a picture and a written description of the games. Two assistants hold arms, one on each side, and one assistant holds feet.

Fielders try to tag or hit the batter as he runs the bases and returns home. Eskimo Yo Yo [Video]. They build body and spirit through exercise and are played by all age groups—children, youth, and adults.

Many games have roots in ancestral tests of strength and sport that reinforced group cooperation and sharpened survival skills in often hostile environments. For warriors, the games helped maintain their readiness and combat skills between times of war. Today, games are as important as ever. The gradual shift to a more sedentary lifestyle has highlighted the need to reawaken interest in physical activity, especially among Native youth. Promoting games and sports is an important part of improving the health and well-being of Native populations.



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